Call to Gamers: What is the future going to be like?

By Isaiah Adamson

Video games have been in my life for as long as I could pick up something and smash it into pieces, so I would say about my whole life.

Video games have come a long way since they first started to be published, which is nice to see but with the industry becoming bigger makes it more common to corruption which has its wonderful way in sneaking its way in just like rouge in any RPG? 

What was once a community of passionate gamer has become a pool of darkness even Darth Vader himself wouldn’t touch. To be honest that’s really sad to see something that is your passion slowly moving away from the great story telling and great nameplate to the how to how the graphics look.

Now don’t get me wrong, the graphics are a large part of the game; it can bring that realism because the better the graphics the better it is to immerse yourself in the world that you or your character is in. The better the graphics the better it is to put away the disbelief of what you’re doing in said game is able to be pushed away. It’s just like when your were a kid and you watched a cartoon or the Power Rangers; it was easy to back then to say “oh yeah turning into a giant robot and kicking alien demon things or whatever those creepy monsters were on power rangers was around while smashing like a hundred buildings and most likely doing more harm than good is completely possible!”  As you get older, that just doesn’t seem realistic not even to the slightest.

Better graphics mean you can get past that with more realistic graphics. But also at the same time it can’t carry the game for you the whole time. If that’s the only reason why you would want to play the game, then by all means go ahead because last time I checked there wasn’t a code on how to pick your games, but it should be about the interesting characters, different worlds that aren’t so dull but ones that have life, and interesting and innovative game-play that sets its self away from other games not how many polygons can put on the screen (though it doesn’t hurt to try of course).

It’s easy to say that “oh all they want is more money!” Well duh, they want money, everyone does, but it doesn’t help that beloved franchises have be turned into a shell of their past selves having only their names as a reminder of the former glory those names once had.

I think the best example would be the call of duty franchise talk about a fall from grace I mean the newest edition of the call of duty franchise, Infinite warfare. The last time I seen it had more than 2 million dislikes on YouTube! A once-loved and highly respected franchise!

Over time, I personally think that over the time people lost passion in what they were doing and only saw numbers instead of something special, and I don’t think it deserves that much hate but because of the companies that made them infinity ward and Activison being, Some of these people who still had passion would often leave the company because of the often changing of the game, not for the betterment of the game but for the better sales like destiny because that is one of the more personal ones for me, because it shows that the game was stripped down of what it was originally supposed to be and having I years of hype behind the game and I followed every detail about it only to have my dreams crushed like a kid being told Santa isn’t real.

The only reason why the game didn’t fail like the phantom menace at the box office was because of the company’s legacy they had left behind with the Halo series; Bungie.

 Now a days you can’t even give your opinions on something before people buy it because it may hurt the games sales, looking at you Shadow of Mordor. When giving your own opinion has become something that you can’t do without being monitored is a real problem and should be fixed a soon as possible, so see it as a call to arms of sort we shouldn’t have to be limited to our own opinion we should be able to criticize something without fear.

Supercell creates Clash of Clans series spin-off: Clash Royale

By Trenton Bitting, Reporter
As far as mobile games are concerned, Supercell has proven to be one of the most unique companies in the business. Just look at Boom Beach, Clash of Clans and Hay Day. Since the release on Jan. 4, Clash Royale has made its mark on the gaming community.

Being a spin-off on the Clash of Clans series, Clash Royale took in the spirit of the game and made it its own without copying the gameplay style. Yes, people will still face each other in a one on one style match, but this is live and takes place on a single screen map. No worry about base building or wait timers.

“The game is absolutely amazing and deserves more a lot more recognition than it does now,” MHS junior and player Nicholas Scribner said.

Having the static arena gives players more time to develop an overall strategy of how their decks will play out. Studying moves and intentions of the opponent is the key to success. Just like chess, there are a countless number of strategies to use.

“It just takes skill and knowing of what certain cards do in order to take the win,” MHS freshman and player Nick Eveland said.

The gameplay is centered on two things: the cards in hand and the elixir bar. Players build decks of eight cards to bring to battle, but are limited to four in the hand during battle. When one card is played, another will be drawn from the four remaining in the deck.

Choosing these cards cost elixir. With each card having a set amount of it [elixir], players slowly gain elixir on the bottom of the screen. Elixir allows players to place their cards on their side of the field. In the beginning, it’s only limited to the bottom half of the screen, but if players destroy a tower they get the half on which the tower was on.

“Everyone is put at an equal level when it starts out and it just takes pure skill to defeat the opponent, even though the elixir can be a problem,” Scribner said.

The real challenge is the push-and-pull technique the game creates. Trying to balance the offense and defense makes the pressure always on. Keeping an eye out for the enemy troops while also figuring out a plan to victory is what makes this game intense.

“It’s all about having the ability to multitask and keeping the eye on the prize,” Scribner said.

On winning the battle, the player will receive a chest. These chests contain cards in which players can use to upgrade their decks to make more powerful and stronger. The only problem with the chests, is that they take hours to unlock and players are limited to only having four slots.

“The chests do have useful cards in them, but it just takes the longest time to unlock them and receive those cards,” Eveland said.

All in all, Clash Royale has made a major impact in the time it has been out and proves to be one of the greatest apps of the generation. Free for both android and apple, players are ready to clash for the royalty.


MHS introduces electronic kiosk

By Sophie Collings, Photo Editor

To increase funding for the quarterly Positive Incentive Program, Mattoon High School recently installed an electronic kiosk from the company Skool Live, which has been raising controversy amongst students.

“The people from the kiosk company will sell ads in the top and bottom sections of those [kiosks], and we should be able to generate $200-500 a month off of those, which we’re going to use to help fund our positive incentives,” MHS Principal Michele Sinclair said. “And the middle section…we’ll be able to put clips from the drama club performance or football game or basketball or announcements or whatever we want in that big mid-section of that kiosk, so if it does well, we’re hoping to get two more of them installed.”

The kiosk was installed by the company for free and will raise funds for MHS. The only additional cost will be the electricity it takes to keep it running. However, many students were unaware of what the kiosk is and how MHS had the money to acquire it.

“At first, I was very upset because I did not know that this had been given freely to the school. I thought, you know, we have so many financial burdens that…you always hear the school talking about how we’re low on funding, so whenever I first saw this I was very upset and distraught because I thought we were using our funds incorrectly,” MHS senior Kameron Browning said.

Many students, like Browning, believed the school was using money that could’ve been spent elsewhere, which is a misconception Sinclair was unaware of, but wanted to be sure to clear up.

“There was absolutely no upfront cost to us at all, so it doesn’t cost us dime. The only thing it could do is generate some money. We don’t even have to sell the ads, so there’s no work on our part. I guess it costs electricity-wise to run it, but it’s a pretty miniscule cost, really,” Sinclair said.

As students become aware of the details concerning the kiosk, have been more accepting to the new technology being used at MHS.

“I think it’s all right as long as we didn’t have to pay anything for it. I really don’t know what it does. If it’s generating the school revenue by them [Skool Live] paying for advertisements, then sure, go ahead. We’ll get seven more,” Browning said.





The student news site of Mattoon High School